Pixel perfect layout in Tabris.js

Positioning widgets in a layout is a very common task in Tabris.js apps. When dealing with varying device densities, Tabris.js lets you declare all dimensions in device independent pixels. This ensures that a layout will look the same on high and low resolution displays.

Providing device independent pixels means that you can only provide positions with a multiple of the base density of the display. So a device with a 4x density would only allow layout data that would hit the pixels at 0, 4, 8,… etc.

While that is a fine approach, there might be situations where you actually have to be pixel perfect. For example when you get the bounds from a widget after a layout pass and the layout algorithm puts the widget at pixel 3 on a 4x display. This means you would not be able to retrieve the value as an integer number. Or you might get the scroll position of a ScrollView which could return any number.

To remedy that problem Tabris.js (1.2+) allows you to set and get layout related information as fractions.


The following screenshot demonstrates the different layout results in physical pixel on a 4x device:

A small reminder in the end. If you want to get the density of the current device use:



You can check out all the above code immediately on your device, as well as test your own code. To do that, download the Tabris.js Developer App:

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